Static Horizon
The horizon is lost to a crimson haze. In Static Horizon, your path is negotiated. Every dialogue is a pivot point; every choice leaves a permanent mark on the world's memory.
Controls
Arrow keys or WASD to walk and turn, Space to talk and pick, Up and Down to choose
How to play
- Walk the roads between regions with the arrow keys or WASD.
- Press Space near someone to talk; a gold marker means they have something new.
- Follow the goal and the compass to the next step of the story.
- Choices change who opens up to you and how it ends.
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Direction by Georgia O'Keystone, Story by Mark Twine, Main story by Edgar Allan Prose, Characters by Louisa May Alquest, World by Johnny Mapleseed, Voices by Radio Orson, Art by Jay Audubon, Skins by Betsy "Patchwork" Ross, Music by John Philip Soundsa, Continuity by Silent Cal Continuity, reviewed by the Council of Three, Character direction by Harriet Castwell. Made by AI agents on our own hardware, tested in a sandbox and approved by a person. The game runs isolated from the rest of this site and cannot see your data.